Dr. Timothy McNichols
I have worked with numerous small to medium sized businesses on Enterprise Ireland innovation voucher projects. I am involved in an EU Horizon2020 research project in Game-Based Learning. I was chairperson of the 5th Irish Game-Based Learning Symposium.
Research projects have involved game-based learning, online consumer behaviour, and Internet-based collaborative systems.
|McNichols, T. (2016) “Special Issue on the 5th Irish Conference on Game-Based Learning”. International Journal of Game-Based Learning (Editor). Vol 6 (4), October - December 2016.||2016|
|McNichols, T. (2016) “Engaging Social Media as a Teaching and Learning Aid: Collectable Trading Card Games” in P. Rooney (Ed), Game-Based Learning and the Power of Play: Exploring Evidence, Challenges and Future Directions. Cambridge: Cambridge Scholars.||2016|
|Lowry, C., McNichols, T. & Errity, A. (2016) “A Framework for User Acceptance of Push Messaging Apps”. Proceedings of 4th Int’l Conference on Multimedia & HCI. Budapest, Hungary, Aug 14-15.||2016|
|McNichols, T. (2013) “Engaging Social Media as a Teaching and Learning Aid.” Proceedings of Chicago International Conference on Education, USA, June 4-5.||2013|
|McNichols, T. (2009) “Examining the Effects of Immersive Virtual Reality on Consumer Learning.” Proceedings of 3rd Irish HCI Conference, Trinity College Dublin, Sept 17-18.||2009|
Practical projects have included Enterprise Ireland funded innovation development based on online business strategy, internationalisation strategy, strategic pivoting and business model redevelopment.
|Horizon2020 Programme Research Project - RACEPAS – Cultural Awareness Game||2017|
|Enterprise Ireland Innovation Vouchers Irish-based companies include: • Teamwear.ie; Office Supplies Ireland; TravelEscapes.ie; Fantom; Farlex; Eirtight; P3 Hotels||2010-2017|
|McNichols, T. (2015) Conference Chair of the Irish Game-Based Learning Symposium hosted by IADT on June 4-5.||2015|
|McNichols, T. (2015) Redesigning the Rules: User-Led Gamification in Industry Teams. 5th Irish Game-Based Learning Symposium, IADT, June 4-5.||2015|
|McNichols, T. (2014) Engaging Social Media for Game-Based Learning. Society for Advanced Learning Technologies, Orlando, FL. March 4-7.||2014|
|McNichols, T. (2013) Trade to Learn: Digital Collectible Trading Card Games. 3rd Irish Game-Based Learning Symposium, Dublin Institute of Technology, June 7-8.||2013|
|Power, A., McNichols, T., Dempsey, J., + Montayne, J (2011) “The Impact of Innovation in the Classroom” EDEN 2011, University College Dublin||2011|
|McNichols, T. (2009) Examining the Effects of Immersive Virtual Reality on Consumer learning. Proceedings of 3rd Irish HCI Conference, Trinity College Dublin, Sept 17-18.||2009|
|McNichols, T., and Brennan, L. (2008) Avoiding Inertia in Collaborative Supply Chain Systems: The Decision-Makers Role. Proceedings of 18th European Conference in Information Systems, Galway, Ireland, June 5-7.||2008|
Awards + Achievements
|Finalist Best Paper Award at the Chicago International Conference on Education, Chicago USA||2013|
|Awarded Government of Ireland Senior Research Scholarship||2003-2005|