What is this course about?
With a focus on collaboration and creativity, students discover how to create new worlds, objects and characters for the film, theatre and entertainment industries. Students specialise in one of five pathways, each with a strong emphasis on practical, hands-on learning: — Costume — Character — Model Making — Set Design — Visual Effects (VFX).
All four years are focused on responding to briefs in the studio, either via a personal response or collaboratively. Dedicated technical spaces, ambitious multi-disciplinary briefs, and the extensive facilities of the National Film School offer enormous real-world benefits to students, who gain an invaluable creative education in a professional working context.
Students will learn to imagine new worlds, objects and characters through the use of specialist skills and creative research at Ireland’s Campus for the Creative Industries.
What will I do?
- Work on speculative and realised projects in film, theatre, and the entertainment industry
- Work on introductory projects which explore various specialisms and establish the creative and critical skillset necessary in Year 1
- Begin to focus on a specialist pathway (set designer/costume designer/character designer/model maker/digital artist) in Year 2
- Explore specialised creative projects in Year 3, developing your skillsets and specialist creative profile
- Work on combinations of individual or collaborative projects in Year 4, creating work at an advanced level with the skills and knowledge needed for the profession
This course equips learners with the skills and knowledge needed to become professional designers and creative practitioners in the film, entertainment, and related creative industries. Emphasising studio-based, hands-on learning, the practice-based curriculum allows students to specialise in one of five pathways aligning with their interests and career goals. Using professional materials, tools, and techniques, students work in specialised studios to complete module briefs.
Critical and Contextual Studies modules integrate theory and practice, requiring students to critique and research the creative arts’ societal and cultural impact. By the fourth year, students design and produce self-directed briefs, preparing for IADT’s annual graduate showcase. Students graduate armed with the skills, professional attributes and creative vision necessary to continue into their chosen industry or postgraduate study.
Erasmus
Erasmus partners include: Nottingham Trent University (UK); Osijek Academy of Arts, (Croatia); Aalto University, (Finland); Hungarian University of Fine Arts, Budapest (Hungary) and a new partnership in Norway.
Future Careers
Our graduates work across a wide variety of roles in film, television and theatre. Graduates are successfully employed in the larger cultural and creative sectors including, Live Performance, Games design, and Spectacle Arts. Graduates are found successfully working across the creative industries in roles that range from the design and construction of props, sets, virtual experiences, costumes, and characters both in Ireland and abroad. Alumni are found worldwide, working in diverse and collaborative multi-disciplinary roles such as: digital fabrication specialists, and design strategists in large multinationals; as medical prosthetic specialists in research labs; and as 3D art directors in immersive studios and spaces.
Further Studies
Our recent graduates have gone on to pursue postgraduate study at MA and doctoral level across a range of areas including; MA in Design History and Material Culture, MA in Education (Art & Design), MA in Modelmaking and Visual Effects, MA in Material Futures, Professional Masters in Education, MA Exhibition Design, MA UX Design, MA Anthropology, MA Speculative Design, MSc Materials Design, MA Interior Architecture, PHD in Anthropology, PHD Ethical design of Sensory Augmentation technology.