Andrew is the Virtual Reality Learning Design Manager at Amazon Web Services (AWS). As an experienced instructional designer his role is to integrate VR training into the learning experience of Amazon data center workers.
Webinar: Immersive Technologies – cases for learning and creativity
Are you looking to explore how immersive technologies can be used to enhance learning and creativity?
Join our upcoming webinar, Immersive Technologies Use Cases for Learning and Creativity. Learn about the potential of these technologies and how they can be applied in education and creative activities.
Our panel of experts will be showcasing their work in utilising immersive technologies. Don’t miss out on this unique opportunity to gain insight into the latest trends and innovations in immersive tech!
Date: Wednesday, 10th May 2023
Book your place now by emailing: firstname.lastname@example.org
Find out more about our webinar speakers below
Emperor 101 is a live and mixed reality theatrical experience. When the audience puts on their VR headset they meet the avatars of our two performers. Here, they can interact and speak to them in real time. Thanks to VR technology, the two actors are able perform from locations in Dublin (Karl Quinn) and the Canary Islands (Caitríona Ní Mhurchú) while engaging with the audience in Austin. The story explores the inner life of a high profile conspiracy theorist as she struggles with a personal tragedy that has turned the world upside down. Find out more.
Elaine Hoey works mainly creating interactive based installations, appropriating contemporary digital art practices and aesthetics to explore the politics of digital humanity and our evolving relationship with the screen.
Assim Kalouaz is a PhD student in psychology at UCD whose research interests revolve around storytelling, social cognition, and experiential design. He believes that VR has incredible potential as a storytelling medium for positive impact, but this impact can only be attained if the design of immersive experiences is driven by scientific evidence. To contribute to this discourse, Assim’s research focuses on understanding how to prompt, capture, and design awe (in its different flavours) in VR but also how people appreciate and regulate it, and how it can be used for positive benefits. He tries to expand the reach of his work and the importance of psychology in VR, which is reflected in a few projects that are ongoing, including collaborative work with the Crumlin Children’s Hospital to help children alleviate their anxiety before surgery, or a 2-person VR experience aimed at prompting self-disclosure and interpersonal awe.
John Buckley is a digital artist, designer, researcher and educator, lecturing in 3D Modelling, VFX and VR at the Institute of Art, Design and Technology, Dun Laoghaire, in the Dept. of Art & Design and at masters level on both the Cyberpsychology and ARC programmes. John also works as a real-time graphics specialist at Noho, a post-production house in central Dublin specialising in museum exhibition design and cultural heritage work. His practice is focused on virtual and augmented reality technologies, videogames and real-time visualisation. His research is focused on the political economy of massively multiplayer online videogames and the philosophy, politics and modalities of perception in digital cultures. John graduated from NCAD with an MA in Virtual Realities, Fine Art Media and BA in Printmaking & History of Art. Find out more.
Shane’s work spans various mediums, from murals and graphic design to motion graphics and independent film. His unique vision and passion for the visual arts have resulted in his art being exhibited at prestigious events such as the European Space Agency and the Living Planet Symposium in Milan.
Notably, in 2019, Shane was selected for an art residency with the European Space Agency UK Climate Office, where he produced several paintings that were exhibited at the Living Planet Symposium. He was also the first street artist to sign his work in weightlessness on a zero-gravity flight after winning the Graffiti Without Gravity Street Art Competition with the ESA in Holland and The Hague Street Art.
Shane’s achievements include presenting a SPACE AR street art/digital piece at the Living Canvas Screen at Wilton Park and having solo art exhibitions in Berlin, Dublin, and Milan under the SPACER STREET ART. His documentary film work has also been widely recognized, earning him nominations and prizes such as Best Foreign Documentary at the Long Island Film Festival in New York, Best Documentary at Radar Hamburg International Film Festival, and Best Documentary for Artistic Expression at TVIFF Film Festival California. He was even nominated for an IFTA Award for Best Editing.
Despite his success, Shane remains committed to sharing his passion for art and has worked with local communities in Dublin and young people in Kurdistan Northern Iraq with the Irish charity SCOOP Foundation. Currently, he volunteers as an artist in residence for Blackrock Castle Observatory, where he continues to inspire others with his creativity and vision. Find out more.